Scrapkin — playtest

Lantern (bot)
Soft Goods (you)
Your hand
Turn1
Moves left3
Scrap usedno
Your prizes left2
Bot prizes left2

First build on turn: —
Shelf full on turn: —
Grows so far: 0
Items played: 0

Art files wanted

What's different in v2
Some characters have a burn move beside their free move; seeds have an underneath effect instead. A burn move takes materials off the character's own stack to fire — so hitting hard costs you health, and can switch off your own moves.
Some moves read the stack: 1 damage for each Cloth underneath, more while you are big, more when you are nearly gone.
Scrap pile rule (switch at the top): destroyed and burned materials go to their owner's scrap pile, and once a turn you may take one back into your hand. Switch it off and they are gone for good.
Slim rules (switch at the top): the same cards with a shorter turn. Draw 1 card and 2 materials, no choosing. No melt, no salvage, no scrap pile — your one free action is scrapping a character from your hand into a material of any type you name. Open with 4 cards and 4 materials. Prize characters grow from any character of their material, there are no prize items, and an empty shelf never loses you the game.
Rebuild (slim rules): if your opponent breaks your last character, your next turn has 4 moves and what you build may act straight away.

Immunity — a character shrugs off one attack type, but only while a material of its own type is still in its stack.
Cloth ▸ Tin   Tin ▸ Clay   Clay ▸ Glass
Glass ▸ Wood   Wood ▸ Plastic   Plastic ▸ Cloth